If we only knew how much math to write a video game, we could pay more attention to math classes. If you need a refresher, [Fletcher Dunn] And [Ian Parbery] Their book “3D Math Primer for Graphics and Game Development” is available online for free. The book was originally a 2011 paper book with the first edition in 2002 but is now out of print. However, math is math, so regardless of the age of the book, it’s worth a look. For now, the online version is a bunch of web pages, but we hear a PDF or e-reader version is coming.
There is a lot of talk about vectors, matrix, linear transformation and 3D graphics. The last part of the book contains calculus, dynamics and parametric curves. Some of these topics will be of interest to you even if you don’t think about graphics but want to learn some math with practical examples.
The writing in this book is more accessible than your standard math class. You probably still need a little basic mathematical background, especially algebra, geometry and trigonometry to deal with the subject. There’s not much about specific programming, it’s about math.
We miss the actual book. But being able to do just a few clicks and read about anything is great. If your math interest is more binary, check it out. If math isn’t your thing, you’d rather read about software-defined radio.